PvM Encyclopedia Guides - Melee DPM Advice (2024)

Open in Editor

In RuneScape PvM, the meta at the time of writing is about pushing out as much damage in as little time as possible. It is important to understand that good and efficient PvM, especially at the higher tiers, is about squeezing out as much damage as possible in between mechanics.

This channel will go over general damage output lessons, ability prioritisation, crafting a rotation, a learning path, common mistakes, and tips and tricks.

For further information and reading, you can refer to the following resources.

Quick Navigation Links

Links to related channels and resources for more information about PvM and DPS.

DPM-Advice Channels

#Magic DPM Advice#Melee DPM Advice#Ranged DPM Advice

Misc. Info

#Melee Abilities#auto-attacks#mechanics#unknown-channel

Invention

#perks#perk-information

Note: If you have any difficulties in using the tools or understanding what the information means, you can always ask in #pvm-help.

For general PvM terminology, DPS tips, and revolution bars, check out their respective sections in #General DPM FAQ.

Ability Information Resources

The following links contain information about abilities and auto attacks.

Ability Information

For accurate tooltips and information about specific spells (auto attacks) and abilities and how they work refer to #Melee Abilities.

Ability Damage Maths

To calculate your ability hit damage in detail, click here.This is affected by factors such as your gear and other boosts.

Ability Hit Timings

To see detailed breakdowns on ability hit timings, click here.This refers to when hitsplats appear on your target.

Auto-attack Adren Gain

To see adrenaline gained with different auto attacks, click here.

Note: If you have any difficulties in using the tools or understanding what the information means, you can always ask in #pvm-help.

⬥ Generally, high damaging abilities should be prioritised and used more often than low damaging abilities.

⬥ To compare abilities, use RS Analysis' Melee Page, and add your gear.

Note: This does not give an ability rotation, only a damage comparison chart. It does not consider Ability Cooldowns, Adrenaline, or any specific PvM encounter.

Note: This compares strictly camping dual-wield vs. camping 2H, but it is recommended to juggle, as it gives access to all the following benefits and more.

Dual-wield Camp Benefits PvM Encyclopedia Guides - Melee DPM Advice (1) + PvM Encyclopedia Guides - Melee DPM Advice (2) PvM Encyclopedia Guides - Melee DPM Advice (3)

⬥ Access to both Hurricane PvM Encyclopedia Guides - Melee DPM Advice (4) and Destroy PvM Encyclopedia Guides - Melee DPM Advice (5) using T85/95 weapons PvM Encyclopedia Guides - Melee DPM Advice (6) PvM Encyclopedia Guides - Melee DPM Advice (7) dropped by Arch-Glacor.

‎ ‎ ‎ ‎• The off-hand allows use of Hurricane PvM Encyclopedia Guides - Melee DPM Advice (8) with dual-wields.

‎ ‎ ‎ ‎• When both Leng weapons are equipped, the shared cooldown between PvM Encyclopedia Guides - Melee DPM Advice (9) and PvM Encyclopedia Guides - Melee DPM Advice (10) is removed.

‎ ‎ ‎ ‎• The T95 main-hand also has a situational special attack PvM Encyclopedia Guides - Melee DPM Advice (11) PvM Encyclopedia Guides - Melee DPM Advice (12) that raises your damage cap for 30 seconds.

⬥ Easier to use switches.

‎ ‎ ‎ ‎• Can use PvM Encyclopedia Guides - Melee DPM Advice (13) or off-hand switches like Flanking PvM Encyclopedia Guides - Melee DPM Advice (14) easier, as no extra main-hand switch is required.

⬥ Access to Destroy PvM Encyclopedia Guides - Melee DPM Advice (15) as an ability.

2H Camp Benefits PvM Encyclopedia Guides - Melee DPM Advice (16) PvM Encyclopedia Guides - Melee DPM Advice (17) PvM Encyclopedia Guides - Melee DPM Advice (18)

⬥ Access to 2H autos, which are much stronger than dual-wield autos.

⬥ Access to halberd-range weapons like Laniakea's Spear PvM Encyclopedia Guides - Melee DPM Advice (19) and Noxious Scythe PvM Encyclopedia Guides - Melee DPM Advice (20) for bigger 5x5 AoEs.

‎ ‎ ‎ ‎• With Laceration boots PvM Encyclopedia Guides - Melee DPM Advice (21) even Bladed Dive PvM Encyclopedia Guides - Melee DPM Advice (22) can become a 5x5 AoE.

‎ ‎ ‎ ‎• Benefits abilities like Hurricane PvM Encyclopedia Guides - Melee DPM Advice (23) and Meteor Strike PvM Encyclopedia Guides - Melee DPM Advice (24).

⬥ Some AFK Methods may benefit from the bleed-extending effect of the Masterwork Spear of Annihilation PvM Encyclopedia Guides - Melee DPM Advice (25), etc.

⬥ Can be more revolution-friendly, such as for Slayer PvM Encyclopedia Guides - Melee DPM Advice (26) tasks or AFK grinding methods.

Here we'll cover some of the points to keep in mind to build a successful Melee DPS rotation. For more information on how these rotations are affected by certain items or switches, such as see the section.

Note 1: In the current meta, camping dual-wield > camping 2H, but you can juggle weapons at times. Additionally, some switches used in melee are 2H.

Note 2: If Greater Fury PvM Encyclopedia Guides - Melee DPM Advice (27) is unlocked, you can replace Fury PvM Encyclopedia Guides - Melee DPM Advice (28), with it.

Managing Cooldowns

High damaging abilities often come with long cooldowns - when building a rotation, ability prioritisation and cooldowns should be on your mind.

⬥ If you use all of the high damaging abilities at once, their cooldowns will force you to use multiple weak abilities in succession while waiting to use them again.

⬥ To avoid this problem, you want to use filler abilities to space out your high damage abilities, to pace yourself and manage cooldowns.

⬥ The filler abilities that you can build your rotations around for melee can vary, based on camping a single weapon or juggling dual-wield and 2H:

‎ ‎ ‎ ‎• If camping weapons: (Greater) Fury PvM Encyclopedia Guides - Melee DPM Advice (29) / PvM Encyclopedia Guides - Melee DPM Advice (30) will be used as fillers.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Both have decent damage (157% maximum damage) and short cooldowns (9t/5.4s, or 3 GCDs).

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ They can be used with both dual-wield and 2H.

‎ ‎ ‎ ‎• If juggling 2H/DW: (Greater) Fury is still an option, but now Cleave PvM Encyclopedia Guides - Melee DPM Advice (31) and Decimate PvM Encyclopedia Guides - Melee DPM Advice (32) can form the backbone of rotations.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ PvM Encyclopedia Guides - Melee DPM Advice (33) and PvM Encyclopedia Guides - Melee DPM Advice (34) are both strong (188% maximum damage) and have cooldowns of relatively short cooldowns (12t)

‎ ‎ ‎ ‎• Both have decent damage (157% maximum damage) and short cooldowns (12t/7.2s or 4 GCDs).

‎ ‎ ‎ ‎• They do not share cooldowns - if using 2H/DW switches, you can use both.

Basic Pattern

⬥ When camping either 2H or DW, Fury PvM Encyclopedia Guides - Melee DPM Advice (35) should form the foundation of your rotation. Aside from being a suitable filler ability, it also provides a crit chance buff that helps boost the following ability.

‎ ‎ ‎ ‎• Remember to cancel PvM Encyclopedia Guides - Melee DPM Advice (36) after 2 hits (3t/1.8s), by using the next ability as soon as possible. This is not required when using PvM Encyclopedia Guides - Melee DPM Advice (37)

The basic pattern when camping 2H or DW uses PvM Encyclopedia Guides - Melee DPM Advice (38) often, in 'blocks' of 3 abilities:

‎ ‎ ‎ ‎• [ PvM Encyclopedia Guides - Melee DPM Advice (39) → Ability → Ability ] → Repeat

⬥ When building adrenaline, fill the empty slots with strong basics like the following, prioritising those that can crit. Various updates have evolved some basics into Elite versions. These are stronger than core basics and further elaborated later.

Elite Basics:

‎ ‎ ‎ ‎• Havoc (with Gloves of Passage) PvM Encyclopedia Guides - Melee DPM Advice (40)

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Ensure bleeds are active during the PvM Encyclopedia Guides - Melee DPM Advice (41) effect PvM Encyclopedia Guides - Melee DPM Advice (42) PvM Encyclopedia Guides - Melee DPM Advice (43)

‎ ‎ ‎ ‎• Punish (if target has less than half health) PvM Encyclopedia Guides - Melee DPM Advice (44)

‎ ‎ ‎ ‎• Dismember (Lunge) PvM Encyclopedia Guides - Melee DPM Advice (45)

‎ ‎ ‎ ‎• Backhand (Flanking) PvM Encyclopedia Guides - Melee DPM Advice (46)

⬥ **Core Basics: **

‎ ‎ ‎ ‎• Decimate (DW) PvM Encyclopedia Guides - Melee DPM Advice (47)

‎ ‎ ‎ ‎• Cleave (2H) PvM Encyclopedia Guides - Melee DPM Advice (48)

‎ ‎ ‎ ‎• Sever PvM Encyclopedia Guides - Melee DPM Advice (49)

‎ ‎ ‎ ‎• Dismember PvM Encyclopedia Guides - Melee DPM Advice (50)

‎ ‎ ‎ ‎• Havoc (DW) PvM Encyclopedia Guides - Melee DPM Advice (51)

‎ ‎ ‎ ‎• Smash (2H) PvM Encyclopedia Guides - Melee DPM Advice (52)

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Anything weaker than this (157% maximum damage) should be avoided.

Note 1: PvM Encyclopedia Guides - Melee DPM Advice (53) cannot crit but is still a strong ability.

Note 2: With Gloves of Passage PvM Encyclopedia Guides - Melee DPM Advice (54) worn, PvM Encyclopedia Guides - Melee DPM Advice (55) can potentially be stronger than abilities like PvM Encyclopedia Guides - Melee DPM Advice (56) and PvM Encyclopedia Guides - Melee DPM Advice (57) - see the section on for more info.

⬥ When it comes to weapon juggling, some recent powercreep has made 2H/DW juggling for the sake of having more abilities to use less common.

‎ ‎ ‎ ‎• With Lengs PvM Encyclopedia Guides - Melee DPM Advice (58) PvM Encyclopedia Guides - Melee DPM Advice (59) you can use both PvM Encyclopedia Guides - Melee DPM Advice (60) and PvM Encyclopedia Guides - Melee DPM Advice (61) just camping DW.

‎ ‎ ‎ ‎• Enhanced Gloves of Passage PvM Encyclopedia Guides - Melee DPM Advice (62) makes PvM Encyclopedia Guides - Melee DPM Advice (63) strong.

‎ ‎ ‎ ‎• With Abyssal Scourge PvM Encyclopedia Guides - Melee DPM Advice (64) camping DW becomes extremely strong due to its passive effect.

‎ ‎ ‎ ‎• PvM Encyclopedia Guides - Melee DPM Advice (65) becomes more of a filler ability than something you aim to constantly use.

⬥ Prior to getting the above upgrades, if you juggle 2H/DW, a basic rotation using PvM Encyclopedia Guides - Melee DPM Advice (66) and PvM Encyclopedia Guides - Melee DPM Advice (67) in 'blocks' of 4:

‎ ‎ ‎ ‎• [ PvM Encyclopedia Guides - Melee DPM Advice (68)PvM Encyclopedia Guides - Melee DPM Advice (69) → Ability → Ability ] → Repeat

Note: This pattern becomes less important as you add the upgrades mentioned earlier, and you may prioritise more dual-wield abilities over switching to 2H for PvM Encyclopedia Guides - Melee DPM Advice (70) specifically.

⬥ Once your rotation gets going, you can start using abilities like thresholds or better to fill in the blanks.

Building The Rotation

Note: The default Berserk PvM Encyclopedia Guides - Melee DPM Advice (71) duration is 34t/20.4s seconds, but can be extended to 44t/26.4s from the 3-piece set effect of Vestments of Havoc PvM Encyclopedia Guides - Melee DPM Advice (72) PvM Encyclopedia Guides - Melee DPM Advice (73) PvM Encyclopedia Guides - Melee DPM Advice (74) PvM Encyclopedia Guides - Melee DPM Advice (75). Examples of full Berserk rotations can be found at the bottom of this guide in the section.

⬥ Berserk PvM Encyclopedia Guides - Melee DPM Advice (76) lasts 20 seconds, but only has a 60 second cooldown. We want to prioritise building to 100% adrenaline and using Berserk often, as it boosts damage by 100%.

‎ ‎ ‎ ‎• The exception to this is when the fight would end too quickly, or mechanics occur, and you can't benefit from the full duration.

‎ ‎ ‎ ‎• Ideally, enter boss fights with 100% adrenaline so you can activate it immediately at the start.

You can think of your overall rotation as two repeating sections:

‎ ‎ ‎ ‎• [20.4s inside PvM Encyclopedia Guides - Melee DPM Advice (77)] → [39.6s outside] → Repeat

⬥ Both in and out of Berserk PvM Encyclopedia Guides - Melee DPM Advice (78), you will want to prioritise your strong thresholds, special attacks, and modified ultimates.

‎ ‎ ‎ ‎• Assault PvM Encyclopedia Guides - Melee DPM Advice (79)

‎ ‎ ‎ ‎• Destroy PvM Encyclopedia Guides - Melee DPM Advice (80)

‎ ‎ ‎ ‎• Hurricane PvM Encyclopedia Guides - Melee DPM Advice (81)

‎ ‎ ‎ ‎• Greater Flurry PvM Encyclopedia Guides - Melee DPM Advice (82)

‎ ‎ ‎ ‎• Forceful Backhand (Flanking) PvM Encyclopedia Guides - Melee DPM Advice (83)

‎ ‎ ‎ ‎• Igneous Overpower PvM Encyclopedia Guides - Melee DPM Advice (84)

‎ ‎ ‎ ‎• EZK PvM Encyclopedia Guides - Melee DPM Advice (85) PvM Encyclopedia Guides - Melee DPM Advice (86)

‎ ‎ ‎ ‎• etc.

⬥ Additionally, when not in PvM Encyclopedia Guides - Melee DPM Advice (87) the following thresholds are also strong, especially with the Masterwork Spear of Annihilation PvM Encyclopedia Guides - Melee DPM Advice (88):

‎ ‎ ‎ ‎• Slaughter (walked) PvM Encyclopedia Guides - Melee DPM Advice (89)

‎ ‎ ‎ ‎• Blood Tendrils PvM Encyclopedia Guides - Melee DPM Advice (90)

⬥ The goal is to fit as many of these strong abilities within the duration of PvM Encyclopedia Guides - Melee DPM Advice (91) as you can to maximise the damage potential.

‎ ‎ ‎ ‎• While inside PvM Encyclopedia Guides - Melee DPM Advice (92) you deal double damage - take full advantage of this.

‎ ‎ ‎ ‎• As PvM Encyclopedia Guides - Melee DPM Advice (93) is relatively shorter in duration compared to PvM Encyclopedia Guides - Melee DPM Advice (94) or PvM Encyclopedia Guides - Melee DPM Advice (95), so you will have to plan your cooldowns a little carefully.

‎ ‎ ‎ ‎• Continue to use the basic building block patterns to space out your abilities as required.

⬥ Typically, you do not want to use bleeds inside PvM Encyclopedia Guides - Melee DPM Advice (96) as it does not boost them, but you may have to at times, such as:

‎ ‎ ‎ ‎• If you need the extra adrenaline PvM Encyclopedia Guides - Melee DPM Advice (97) is an option.

‎ ‎ ‎ ‎• If you run out of good abilities (possible at times).

While waiting for PvM Encyclopedia Guides - Melee DPM Advice (98) cooldown, you have time to make use of your thresholds (and stronger) adequately.

‎ ‎ ‎ ‎• You do not want to needlessly camp 100% adrenaline.

‎ ‎ ‎ ‎• There are a few options for this depending on your gear:

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Ek-Zekkil special attack PvM Encyclopedia Guides - Melee DPM Advice (99) PvM Encyclopedia Guides - Melee DPM Advice (100) (typically used in an EoF PvM Encyclopedia Guides - Melee DPM Advice (101) PvM Encyclopedia Guides - Melee DPM Advice (102))

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Zaros Godsword special attack PvM Encyclopedia Guides - Melee DPM Advice (103) PvM Encyclopedia Guides - Melee DPM Advice (104)

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Igneous Overpower PvM Encyclopedia Guides - Melee DPM Advice (105)

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ All the other thresholds available to Melee.

‎ ‎ ‎ ‎• You can start building to 100% adrenaline when PvM Encyclopedia Guides - Melee DPM Advice (106) is nearly ready to use again.

Note 1: For more information about these options, see the sections on the .

Note 2: To see examples of how to maximise your damage inside PvM Encyclopedia Guides - Melee DPM Advice (107) see the section at the bottom called .

Tips

⬥ Any basic ability with damage lower than Fury PvM Encyclopedia Guides - Melee DPM Advice (108) is considered a weak ability and should be avoided when possible. Sometimes you may be forced to use them. Don't sweat it too much.

‎ ‎ ‎ ‎• Slice PvM Encyclopedia Guides - Melee DPM Advice (109)

‎ ‎ ‎ ‎• Sacrifice PvM Encyclopedia Guides - Melee DPM Advice (110)

‎ ‎ ‎ ‎• Tuska's Wrath PvM Encyclopedia Guides - Melee DPM Advice (111)

‎ ‎ ‎ ‎• Backhand (no Flank) PvM Encyclopedia Guides - Melee DPM Advice (112)

‎ ‎ ‎ ‎• Regular Barge PvM Encyclopedia Guides - Melee DPM Advice (113)

⬥ You may hear people refer to abilities as '188s' - this means abilities that have a maximum damage of 188%, including Sever PvM Encyclopedia Guides - Melee DPM Advice (114) , Cleave PvM Encyclopedia Guides - Melee DPM Advice (115) , and Decimate PvM Encyclopedia Guides - Melee DPM Advice (116) amongst others.

⬥ The critical chance buff gained through PvM Encyclopedia Guides - Melee DPM Advice (117) is wasted if the follow-up ability cannot crit, but it may be unavoidable sometimes.

⬥ If Greater Fury is owned PvM Encyclopedia Guides - Melee DPM Advice (118), there are scenarios where it may be better than some strong abilities like PvM Encyclopedia Guides - Melee DPM Advice (119) / PvM Encyclopedia Guides - Melee DPM Advice (120) / PvM Encyclopedia Guides - Melee DPM Advice (121) etc.

Why Channelled Abilities are Important

⬥ It is important to properly cancel abilities in order to not lose any ticks, or damage potential.

‎ ‎ ‎ ‎• Animations can be unreliable, and longer than the actual hit duration of the ability.

‎ ‎ ‎ ‎• It can be higher damage-per-tick, or net you more adrenaline, to cancel long channels early.

‎ ‎ ‎ ‎• Abilities like PvM Encyclopedia Guides - Melee DPM Advice (122) and channels that are not cancelled, suffer significant delays with revolution.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ See the following example.

When to Cancel Channels

Reminder: 1.8s = 3t = 1 GCD

Fury PvM Encyclopedia Guides - Melee DPM Advice (123)

‎ ‎ ‎ ‎• Cancel after its 2nd hit as global cooldown ends (3t/1.8s).

Assault PvM Encyclopedia Guides - Melee DPM Advice (124)

‎ ‎ ‎ ‎• Typically cancelled on the 4th hit (7t/4.2s), but other cancel timings include 3 hit (5t/3s) and 2 hit (3t/1.8s).

Destroy PvM Encyclopedia Guides - Melee DPM Advice (125)

‎ ‎ ‎ ‎• Timings to cancel on 2/3/4 hits are the same as Assault PvM Encyclopedia Guides - Melee DPM Advice (126) cancel timings.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ When Vestments of Havoc are worn, and Greater Barge PvM Encyclopedia Guides - Melee DPM Advice (127) is used, typically you'll end up doing a second 2 hit PvM Encyclopedia Guides - Melee DPM Advice (128) in your rotation.

Greater Flurry PvM Encyclopedia Guides - Melee DPM Advice (129)

‎ ‎ ‎ ‎• Timings to cancel on 2/3/4 hits are the same as Assault PvM Encyclopedia Guides - Melee DPM Advice (130) cancel timings.

‎ ‎ ‎ ‎• You can 4 hit PvM Encyclopedia Guides - Melee DPM Advice (131) if you need to bring PvM Encyclopedia Guides - Melee DPM Advice (132) off cooldown faster.

‎ ‎ ‎ ‎• Otherwise do the number of hits you require to align your rotation, so that you can fit one ability on the last tick of PvM Encyclopedia Guides - Melee DPM Advice (133) for boosted damage.

⬥ Note that Assault suffers from different hit timings based on if cast with DW or 2H, but the cancel timings will remain un-affected.

‎ ‎ ‎ ‎• PvM Encyclopedia Guides - Melee DPM Advice (134) hit timings will change from ticks 2/4/6/8 to ticks 3/5/7/9 (delayed by 1 tick) if cast with DW, but the cancel timings remain the same.

Channelled Abilities

How to properly cancel channelled abilities.

Video Guides

How to Cancel PvM Encyclopedia Guides - Melee DPM Advice (135) AbilitiesHow to Cancel PvM Encyclopedia Guides - Melee DPM Advice (136) AbilitiesHow to Cancel PvM Encyclopedia Guides - Melee DPM Advice (137) Abilities⬥ To see a clip of 2H vs. DW assault, click here.

Certain Melee abilities are worth noting, due to their behaviour and how they can be used. Here, we cover some of these abilities.

How It Works

⬥ Greater Fury PvM Encyclopedia Guides - Melee DPM Advice (138) is an upgraded version of regular Fury PvM Encyclopedia Guides - Melee DPM Advice (139), unlocked by reading a Greater Fury ability codex PvM Encyclopedia Guides - Melee DPM Advice (140) costing PvM Encyclopedia Guides - Melee DPM Advice (141) 300,062,480.

⬥ Greater Fury PvM Encyclopedia Guides - Melee DPM Advice (142) hits once dealing 157% ability damage, giving the next ability an added 10% critical strike chance.

‎ ‎ ‎ ‎• Switching your main-hand weapon loses the buff.

‎ ‎ ‎ ‎• If PvM Encyclopedia Guides - Melee DPM Advice (143) crits, the first hit of the next ability will be a guaranteed crit.

‎ ‎ ‎ ‎• As it becomes a non-channelled ability, it is Revolution-friendly.

Is it Worth it?

Generally, Greater Fury is not a recommended upgrade.

‎ ‎ ‎ ‎• Regular Fury PvM Encyclopedia Guides - Melee DPM Advice (144) has better synergy with the Abyssal Scourge PvM Encyclopedia Guides - Melee DPM Advice (145) in a fight

⬥ It is possible for PvM Encyclopedia Guides - Melee DPM Advice (146) to be stronger (on average) than some 188% damage abilities ( PvM Encyclopedia Guides - Melee DPM Advice (147) / PvM Encyclopedia Guides - Melee DPM Advice (148) / PvM Encyclopedia Guides - Melee DPM Advice (149) ) under the right circ*mstances.

‎ ‎ ‎ ‎• This is due to its potential guaranteed crit buffs.

‎ ‎ ‎ ‎• This requires sufficient critical chance stacking, using a Grimoire PvM Encyclopedia Guides - Melee DPM Advice (150) and Biting 4 PvM Encyclopedia Guides - Melee DPM Advice (151) perk active, and the next ability must be both high-damage and be able to crit.

‎ ‎ ‎ ‎• Some examples of follow-up abilities include Igneous Overpower PvM Encyclopedia Guides - Melee DPM Advice (152), charged Greater Barge PvM Encyclopedia Guides - Melee DPM Advice (153) and Assault PvM Encyclopedia Guides - Melee DPM Advice (154).

Greater Fury Maths

To see how Greater Fury PvM Encyclopedia Guides - Melee DPM Advice (155) compares to other abilities when used before something much stronger, click here.

How It Works

⬥ Greater Barge PvM Encyclopedia Guides - Melee DPM Advice (156) is an upgraded version of regular Barge PvM Encyclopedia Guides - Melee DPM Advice (157), unlocked by reading a Greater Fury ability codex PvM Encyclopedia Guides - Melee DPM Advice (158) costing PvM Encyclopedia Guides - Melee DPM Advice (159) 150,968,923.

⬥ It has two components - its own damage, and its passive effect.

⬥ Normal ability effect:

‎ ‎ ‎ ‎• For each tick (0.6s) since a player stopped attacking their target, PvM Encyclopedia Guides - Melee DPM Advice (160) damage range increases (+2% minimum hit, +10% maximum hit), capping at 10 ticks for a damage range of 45%-225%.

‎ ‎ ‎ ‎• It also clears binds on the player, and where possible, will also bind a target for 11t/6.6s.

⬥ Additionally, if it has been at least 8t/4.8s since the player has attacked a target, it gains another effect:

‎ ‎ ‎ ‎• This is indicated by the Greater Barge PvM Encyclopedia Guides - Melee DPM Advice (161) icon appearing on your Buff Bar.

‎ ‎ ‎ ‎• Using the ability will cause a second buff icon PvM Encyclopedia Guides - Melee DPM Advice (162) to appear on your bar.

‎ ‎ ‎ ‎• The next following melee channelled ability within 10t/6s will become a damage-over-time (DoT) instead.

‎ ‎ ‎ ‎• This is the reason PvM Encyclopedia Guides - Melee DPM Advice (163) is so strong.

Note: Channelled abilities that become DoTs through the effect of PvM Encyclopedia Guides - Melee DPM Advice (164) are typically called barge "bleeds" - however, they are not actually bleeds.

Why It's Good

⬥ Being able to turn channelled abilities into DoTs offers the following advantages:

‎ ‎ ‎ ‎• It reduces the time required to cast them to 3t/1.8s, allowing you to continue using other abilities while they deal damage.

‎ ‎ ‎ ‎• This is very strong when combined with something like Berserk PvM Encyclopedia Guides - Melee DPM Advice (165) to fit more high-damaging abilities into its short duration.

‎ ‎ ‎ ‎• It also increases the burst potential of Melee PvM Encyclopedia Guides - Melee DPM Advice (166) in a fight.

⬥ This effect is typically used at the following places:

‎ ‎ ‎ ‎• At the start of a fight.

‎ ‎ ‎ ‎• After any mechanic that forces you to stop attacking for a period of time (e.g. reflect at Vorago).

‎ ‎ ‎ ‎• After a Berserk PvM Encyclopedia Guides - Melee DPM Advice (167) mid-combat.

Using Greater Barge in Combat

⬥ To use PvM Encyclopedia Guides - Melee DPM Advice (168) in combat, there are two ways to do it.

Method 1:

‎ ‎ ‎ ‎• Ability + click away → any Defensive → PvM Encyclopedia Guides - Melee DPM Advice (169)PvM Encyclopedia Guides - Melee DPM Advice (170)

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ You must click away at least 1 tick before the defensive, or you will not get the bleed effect.

‎ ‎ ‎ ‎• Defensives include abilities such as Anticipation PvM Encyclopedia Guides - Melee DPM Advice (171) , Freedom PvM Encyclopedia Guides - Melee DPM Advice (172), etc.

Method 2:

‎ ‎ ‎ ‎• Ability → wait 2 ticks → PvM Encyclopedia Guides - Melee DPM Advice (173)PvM Encyclopedia Guides - Melee DPM Advice (174)

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Doing it this way saves 1 tick (8t vs 9t) compared to the first method.

Notes

Note: points marked with * are likely unintended bugs.

Multiple PvM Encyclopedia Guides - Melee DPM Advice (175) DoTs can stack on the same target, so it is group-PvM-friendly.

⬥ Bleeding PvM Encyclopedia Guides - Melee DPM Advice (176) will reduce the cooldown of PvM Encyclopedia Guides - Melee DPM Advice (177) for all 4 hits.

⬥ Unlike normal non-damaging abilities, ZGS special attack PvM Encyclopedia Guides - Melee DPM Advice (178) PvM Encyclopedia Guides - Melee DPM Advice (179) will try to drag you in when using it, so remember to click away as you use it otherwise you will auto-attack and lose the PvM Encyclopedia Guides - Melee DPM Advice (180) buff.

* Greater Barge PvM Encyclopedia Guides - Melee DPM Advice (181) does not give adrenaline if you still have a target that is dead.

⬥ Damage dealt from the bleed will be affected by the equipment currently worn.

‎ ‎ ‎ ‎• e.g. if you bleed Assault PvM Encyclopedia Guides - Melee DPM Advice (182) with T80 weapons and change to T90, any remaining hits will be calculated with T90 damage instead of T80.

⬥ Each bleed hit rolls its own chance to hit.

* If you stall a barge bleed the following will occur:

‎ ‎ ‎ ‎• Hit 1 will be stalled, and when released will hit at the time it usually would as the first hit of that ability.

‎ ‎ ‎ ‎• Hits 2-4 will not be stalled, and will hit the target at their usual timing, no matter how far you currently are from the target - this allows the hits to be far-cast.

How It Works

⬥ Greater Flurry PvM Encyclopedia Guides - Melee DPM Advice (183) is an upgraded version of regular Flurry PvM Encyclopedia Guides - Melee DPM Advice (184), unlocked by reading a Greater Flurry ability codex PvM Encyclopedia Guides - Melee DPM Advice (185) costing PvM Encyclopedia Guides - Melee DPM Advice (186) 58,498,420.

⬥ Each hit of PvM Encyclopedia Guides - Melee DPM Advice (187) reduces the cooldown of Berserk by 2t/1.2s, up to a maximum of 4 hits, or 8t/4.8s.

⬥ The damage dealt depends on the situation:

‎ ‎ ‎ ‎• Against a single target, damage is increased, dealing 31-157% damage per hit.

‎ ‎ ‎ ‎• Against multiple targets, the damage is the same as normal Flurry PvM Encyclopedia Guides - Melee DPM Advice (188).

‎ ‎ ‎ ‎• If bled with PvM Encyclopedia Guides - Melee DPM Advice (189) it does NOT act as an AoE.

Why It's Good

⬥ It can help reduce the cooldown time of Berserk PvM Encyclopedia Guides - Melee DPM Advice (190) significantly, used almost 3 times per minute. This is important to minimize the amount of time spent outside a damage-boosting ultimate.

⬥ It acts as an extra strong damaging threshold for Melee PvM Encyclopedia Guides - Melee DPM Advice (191) users.

⬥ You can cancel it on a desired hit to help line up timings for an ability on the last tick of PvM Encyclopedia Guides - Melee DPM Advice (192).

‎ ‎ ‎ ‎• For more information, see !lasttick ‎command.

Note: for a quick summary, you can use the !chaosroar ‎command.

How It Works

⬥ Chaos Roar PvM Encyclopedia Guides - Melee DPM Advice (193) is a basic ability unlocked by reading a Chaos roar Ability codex PvM Encyclopedia Guides - Melee DPM Advice (194) costing PvM Encyclopedia Guides - Melee DPM Advice (195) 37,250,369.

⬥ It has an initial hit of 20-130%, but also doubles the base damage of the next melee ability used with 12t/7.2s.

‎ ‎ ‎ ‎• This includes all hits of bleeds and multi-hit abilities like Hurricane PvM Encyclopedia Guides - Melee DPM Advice (196) and Igneous Overpower PvM Encyclopedia Guides - Melee DPM Advice (197).

‎ ‎ ‎ ‎• For channelled abilities like Assault PvM Encyclopedia Guides - Melee DPM Advice (198) only get their first hit boosted.

Why It's Good

⬥ It can be extremely damaging when followed-up with certain abilities:

‎ ‎ ‎ ‎• Ek-Zekkil special attack PvM Encyclopedia Guides - Melee DPM Advice (199) PvM Encyclopedia Guides - Melee DPM Advice (200) can deal massive damage used after PvM Encyclopedia Guides - Melee DPM Advice (201).

‎ ‎ ‎ ‎• Slaughter PvM Encyclopedia Guides - Melee DPM Advice (202) and Tendrils PvM Encyclopedia Guides - Melee DPM Advice (203) with PvM Encyclopedia Guides - Melee DPM Advice (204) are strong choices as well (note that PvM Encyclopedia Guides - Melee DPM Advice (205) will give double recoil damage).

‎ ‎ ‎ ‎• Can follow up with Hurricane PvM Encyclopedia Guides - Melee DPM Advice (206) or Meteor Strike PvM Encyclopedia Guides - Melee DPM Advice (207) for high AoE clear damage.

This section will examine equipment that is useful for Melee PvM Encyclopedia Guides - Melee DPM Advice (208), and should be incorporated where relevant as you get comfortable with handling them. Not all items are applicable in all scenarios, so use your best judgement.

How It Works

Note: To learn more about how flanking angles work, check out #mechanics.

⬥ This is a simple, easy-to-get, relatively inexpensive and strongly recommended switch, especially for group-based content.

⬥ Recommended to put PvM Encyclopedia Guides - Melee DPM Advice (210) on an off-hand weapon to use with dual-wield.

⬥ When standing 'behind' bosses, Flanking PvM Encyclopedia Guides - Melee DPM Advice (211) turns Backhand PvM Encyclopedia Guides - Melee DPM Advice (212) and Forceful Backhand PvM Encyclopedia Guides - Melee DPM Advice (213) into far stronger abilities at the cost of their stun. At it's maximum rank of Flanking 4:

‎ ‎ ‎ ‎• The damage range of PvM Encyclopedia Guides - Melee DPM Advice (214) is increased from 20-100% up to 52-260%, making it one of the strongest basics.

‎ ‎ ‎ ‎• The damage range of PvM Encyclopedia Guides - Melee DPM Advice (215) is increased from 40-200% up to 64-320%, making it much stronger.

⬥ In order to get 2 PvM Encyclopedia Guides - Melee DPM Advice (216) in one PvM Encyclopedia Guides - Melee DPM Advice (217) rotation, the first PvM Encyclopedia Guides - Melee DPM Advice (218) must be at the latest the second ability after PvM Encyclopedia Guides - Melee DPM Advice (219).

‎ ‎ ‎ ‎• This is before the 3-piece set effect of Vestments of Havoc PvM Encyclopedia Guides - Melee DPM Advice (220) PvM Encyclopedia Guides - Melee DPM Advice (221) PvM Encyclopedia Guides - Melee DPM Advice (222) PvM Encyclopedia Guides - Melee DPM Advice (223) is acquired.

Note: (Flanking) Forceful Backhand PvM Encyclopedia Guides - Melee DPM Advice (224) may not heavily prioritised due to the availability of stronger thresholds, however it can help salvage a rotation in a pinch.

How It Works

⬥ With the release of Zamorak PvM Encyclopedia Guides - Melee DPM Advice (225) and ED4, slivers were added to the game.

⬥ Slivers can be consumed with some other items to create enchantments.

‎ ‎ ‎ ‎• Enchantments are one-off consumables that permanently unlock certain effects.

⬥ There are 3 enchantments relevant to Melee PvM Encyclopedia Guides - Melee DPM Advice (226):

‎ ‎ ‎ ‎• Enchantment of Agony PvM Encyclopedia Guides - Melee DPM Advice (227) costing PvM Encyclopedia Guides - Melee DPM Advice (228) 68,793,766.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Increases the non-bleed damage-boosting effect of enhanced Gloves of Passage PvM Encyclopedia Guides - Melee DPM Advice (229) by +6%.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Increases their bleed damage buff effect by +5%.

‎ ‎ ‎ ‎• Enchantment of Heroism PvM Encyclopedia Guides - Melee DPM Advice (230) costing PvM Encyclopedia Guides - Melee DPM Advice (231) 70,458,678.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Champion's Ring PvM Encyclopedia Guides - Melee DPM Advice (232) has +1% increased critical hit chance.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ PvM Encyclopedia Guides - Melee DPM Advice (233) also adds +1.5% critical hit damage per bleed on the target.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ If bleeds are used on the target, the upgraded PvM Encyclopedia Guides - Melee DPM Advice (234) is better than the Reaver's Ring PvM Encyclopedia Guides - Melee DPM Advice (235).

‎ ‎ ‎ ‎• Enchantment of Savagery PvM Encyclopedia Guides - Melee DPM Advice (236) costing PvM Encyclopedia Guides - Melee DPM Advice (237) 29,292,983.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Increases the damage-boosting effect of the Terrasaur Maul PvM Encyclopedia Guides - Melee DPM Advice (238) by a further 5%.

How It Works

⬥ It is a T85 power armour helmet that has one a strong passive: melee basics give +2% adrenaline per active bleed on a target.

It is camped for this effect, and is a high priority upgrade.

⬥ Bleeds that affect PvM Encyclopedia Guides - Melee DPM Advice (240) include the following:

‎ ‎ ‎ ‎• Dismember PvM Encyclopedia Guides - Melee DPM Advice (241)

‎ ‎ ‎ ‎• Slaughter PvM Encyclopedia Guides - Melee DPM Advice (242)

‎ ‎ ‎ ‎• Blood Tendrils PvM Encyclopedia Guides - Melee DPM Advice (243)

‎ ‎ ‎ ‎• Massacre PvM Encyclopedia Guides - Melee DPM Advice (244)

‎ ‎ ‎ ‎• Ek-Zekkil special attack PvM Encyclopedia Guides - Melee DPM Advice (245) PvM Encyclopedia Guides - Melee DPM Advice (246)

‎ ‎ ‎ ‎• Abyssal Parasites from Abyssal Scourge PvM Encyclopedia Guides - Melee DPM Advice (247) / Abyssal Armour Spikes PvM Encyclopedia Guides - Melee DPM Advice (248)

‎ ‎ ‎ ‎• Fragmentation Shot PvM Encyclopedia Guides - Melee DPM Advice (249)

‎ ‎ ‎ ‎• Corruption Shot PvM Encyclopedia Guides - Melee DPM Advice (250)

‎ ‎ ‎ ‎• Deadshot PvM Encyclopedia Guides - Melee DPM Advice (251)

⬥ The effect is doubled under Natural Instinct PvM Encyclopedia Guides - Melee DPM Advice (252) buff.

Key Considerations

⬥ Despite being T85, it is the best-in-slot where Trimmed Masterwork Armour PvM Encyclopedia Guides - Melee DPM Advice (253) PvM Encyclopedia Guides - Melee DPM Advice (254) PvM Encyclopedia Guides - Melee DPM Advice (255) set effect is not absolutely vital to survival.

⬥ The extra adrenaline from the effect can help make stronger rotations, and is required for some meta rotations to work.

⬥ As the effect activates without any additional input required from the user, this is a revo-friendly buff.

Note: See !lengs ‎and !scourge ‎for a summary.

How It Works

⬥ It is a T92 mainhand melee weapon, currently the best-in-slot main-hand option for long-term dual-wield damage, and is a high-priority upgrade.

It has a passive effect called Abyssal Parasites:

‎ ‎ ‎ ‎• Every melee hit with PvM Encyclopedia Guides - Melee DPM Advice (257) refreshes and adds a stack of Abyssal Parasites.

‎ ‎ ‎ ‎• Parasite stacks deal 18-31 bleed damage every 1.8s, per stack , increasing up to 50 stacks.

‎ ‎ ‎ ‎• Stacks reset after 9 seconds if not refreshed.

‎ ‎ ‎ ‎• Parasite stacks count as a bleed.

⬥ Parasite stacks can also be added by PvM Encyclopedia Guides - Melee DPM Advice (258) at a lower rate.

Key Considerations

⬥ Camping PvM Encyclopedia Guides - Melee DPM Advice (259) is extremely strong, and building stacks at the start of a fight is important to quickly benefit from the full bleed damage.

Stacks can be gained faster using bleeds and multi-hit abilities, including:

‎ ‎ ‎ ‎• Dismember PvM Encyclopedia Guides - Melee DPM Advice (260) is typically cast with a Masterwork Spear of Annihilation PvM Encyclopedia Guides - Melee DPM Advice (261) but can be cast with PvM Encyclopedia Guides - Melee DPM Advice (262) at the start of a fight to build stacks quicker.

‎ ‎ ‎ ‎• In rare cases PvM Encyclopedia Guides - Melee DPM Advice (263) with PvM Encyclopedia Guides - Melee DPM Advice (264) out damages PvM Encyclopedia Guides - Melee DPM Advice (265) in PvM Encyclopedia Guides - Melee DPM Advice (266), see the link below to get an idea of when this is worth doing.

‎ ‎ ‎ ‎• Similarly, the Ek-ZekKil special attack PvM Encyclopedia Guides - Melee DPM Advice (267) PvM Encyclopedia Guides - Melee DPM Advice (268) can be cast with PvM Encyclopedia Guides - Melee DPM Advice (269) for parasite stacks.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Only do this if you cannot benefit from the full 14 hits from using PvM Encyclopedia Guides - Melee DPM Advice (270) instead.

⬥ It is better to use Leng mainhand PvM Encyclopedia Guides - Melee DPM Advice (271) over PvM Encyclopedia Guides - Melee DPM Advice (272) when:

‎ ‎ ‎ ‎• The additional accuracy is required.

‎ ‎ ‎ ‎• Parasite stacks cannot be consistently built.

‎ ‎ ‎ ‎• Need to use Hurricane PvM Encyclopedia Guides - Melee DPM Advice (273) and Destroy PvM Encyclopedia Guides - Melee DPM Advice (274) within 20 seconds of each other, using PvM Encyclopedia Guides - Melee DPM Advice (275) as a switch.

Between PvM Encyclopedia Guides - Melee DPM Advice (276) and Lengs PvM Encyclopedia Guides - Melee DPM Advice (277) PvM Encyclopedia Guides - Melee DPM Advice (278), it is generally the case that Drygores PvM Encyclopedia Guides - Melee DPM Advice (279) PvM Encyclopedia Guides - Melee DPM Advice (280) and Khopeshes PvM Encyclopedia Guides - Melee DPM Advice (281) PvM Encyclopedia Guides - Melee DPM Advice (282) are irrelevant in the current meta.

Abyssal Scourge and 188

To see the when it is better to use PvM Encyclopedia Guides - Melee DPM Advice (283) with PvM Encyclopedia Guides - Melee DPM Advice (284) over PvM Encyclopedia Guides - Melee DPM Advice (285) in PvM Encyclopedia Guides - Melee DPM Advice (286), click here.

Note: See !lengs ‎and !scourge ‎for a summary.

How It Works

⬥ Lengs are T95 (or T85 for the weaker variant) dual-wield weapons that will be your primary dual-wield weapons, used alongside the Abyssal Scourge PvM Encyclopedia Guides - Melee DPM Advice (289) as a switch.

⬥ The off-hand allows you to use Hurricane PvM Encyclopedia Guides - Melee DPM Advice (290) with dual wield.

When any combination of the T85/T95 main-hand and off-hand Lengs are worn, PvM Encyclopedia Guides - Melee DPM Advice (291) and PvM Encyclopedia Guides - Melee DPM Advice (292) no longer share a cooldown.

‎ ‎ ‎ ‎• This effectively gives an extra threshold to that can be used.

⬥ The T95 main-hand Leng special attack PvM Encyclopedia Guides - Melee DPM Advice (293) PvM Encyclopedia Guides - Melee DPM Advice (294) is called Icy Tempest:

‎ ‎ ‎ ‎• Increases hitcap for all melee damage by 30%.

‎ ‎ ‎ ‎• Costs 20% adrenaline, and has a 100t/60s cooldown.

Key Considerations

Using PvM Encyclopedia Guides - Melee DPM Advice (295) PvM Encyclopedia Guides - Melee DPM Advice (296) to de-sync PvM Encyclopedia Guides - Melee DPM Advice (297) and PvM Encyclopedia Guides - Melee DPM Advice (298) cooldowns lets you use both with dual-wield - this is more DPS due to the extra threshold.

PvM Encyclopedia Guides - Melee DPM Advice (299) can be cast with PvM Encyclopedia Guides - Melee DPM Advice (300) and stalled, then released with PvM Encyclopedia Guides - Melee DPM Advice (301) to benefit from both Parasite stacks as well as the cooldown benefits.

⬥ It is better to use Leng mainhand PvM Encyclopedia Guides - Melee DPM Advice (302) over PvM Encyclopedia Guides - Melee DPM Advice (303) when:

‎ ‎ ‎ ‎• The additional accuracy is required.

‎ ‎ ‎ ‎• Parasite stacks cannot be consistently built.

‎ ‎ ‎ ‎• Need to use Hurricane PvM Encyclopedia Guides - Melee DPM Advice (304) and Destroy PvM Encyclopedia Guides - Melee DPM Advice (305) within 20 seconds of each other, using PvM Encyclopedia Guides - Melee DPM Advice (306) as a switch.

The special attack PvM Encyclopedia Guides - Melee DPM Advice (307) PvM Encyclopedia Guides - Melee DPM Advice (308) is recommended to be used pre-kill or in timegated phases, where you can benefit from the increased hitcap, such as:

‎ ‎ ‎ ‎• Taraket (Salve Amulet PvM Encyclopedia Guides - Melee DPM Advice (309) damage boost).

‎ ‎ ‎ ‎• Raksha (anima damage boost in phase 4).

‎ ‎ ‎ ‎• Seiryu (at the last crystal).

‎ ‎ ‎ ‎• Telos (under PvM Encyclopedia Guides - Melee DPM Advice (310) and PvM Encyclopedia Guides - Melee DPM Advice (311) in phase 5).

‎ ‎ ‎ ‎• At War's Retreat (using the adrenaline crystals) for fights where you PvM Encyclopedia Guides - Melee DPM Advice (312) at the beginning.

Between PvM Encyclopedia Guides - Melee DPM Advice (313) and Lengs PvM Encyclopedia Guides - Melee DPM Advice (314) PvM Encyclopedia Guides - Melee DPM Advice (315), Drygores PvM Encyclopedia Guides - Melee DPM Advice (316) PvM Encyclopedia Guides - Melee DPM Advice (317) and Khopeshes PvM Encyclopedia Guides - Melee DPM Advice (318) PvM Encyclopedia Guides - Melee DPM Advice (319) are mostly irrelevant in the current meta.

How It Works

⬥ The MSoA PvM Encyclopedia Guides - Melee DPM Advice (321) is the upgraded form of the regular Spear of Annihilation.

⬥ It increases the base duration of bleed abilities by 50% rounded down.

⬥ It is recommended to use it as a bleed switch, perked with Lunging 4 PvM Encyclopedia Guides - Melee DPM Advice (322) for PvM Encyclopedia Guides - Melee DPM Advice (323).

The following bleeds are affected by PvM Encyclopedia Guides - Melee DPM Advice (324):

‎ ‎ ‎ ‎• Dismember PvM Encyclopedia Guides - Melee DPM Advice (325) (5 → 7 hits)

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ With Strength Cape PvM Encyclopedia Guides - Melee DPM Advice (326) PvM Encyclopedia Guides - Melee DPM Advice (327) (8 → 10 hits)

‎ ‎ ‎ ‎• Blood Tendrils PvM Encyclopedia Guides - Melee DPM Advice (328) (5 → 7 hits)

‎ ‎ ‎ ‎• Slaughter PvM Encyclopedia Guides - Melee DPM Advice (329) (5 → 7 hits)

‎ ‎ ‎ ‎• Ek-ZekKil special attack (with EoF) PvM Encyclopedia Guides - Melee DPM Advice (330) PvM Encyclopedia Guides - Melee DPM Advice (331) (6 → 9 hits)

‎ ‎ ‎ ‎• Massacre PvM Encyclopedia Guides - Melee DPM Advice (332) (5 → 7 hits)

⬥ The effect does not work with Greater Barge PvM Encyclopedia Guides - Melee DPM Advice (333) bleeds, as they are not considered actual bleeds.

Key Considerations

This weapon is typically used to switch for bleeds but may also serve as a 2H switch in general if you do not want to bring more items.

⬥ It drastically improves the damage of the abilities it affects.

‎ ‎ ‎ ‎• PvM Encyclopedia Guides - Melee DPM Advice (334) PvM Encyclopedia Guides - Melee DPM Advice (335) becomes your strongest basic ability.

⬥ The extended bleeds pair well with the Champion's Ring PvM Encyclopedia Guides - Melee DPM Advice (336) and Gloves of Passage PvM Encyclopedia Guides - Melee DPM Advice (337) (as well as their respective Enchantments).

How It Works

⬥ It is a halberd-range T82 weapon with T90 damage and T75 accuracy, with the range of a halberd.

⬥ Its passive effect causes poison PvM Encyclopedia Guides - Melee DPM Advice (339) to proc 5% more often, dealing 5% more damage.

Key Considerations

⬥ Normally not worth using over higher tier weapons, but the following can make it worthwhile:

‎ ‎ ‎ ‎• If Bik arrows PvM Encyclopedia Guides - Melee DPM Advice (340) are used to scale PvM Encyclopedia Guides - Melee DPM Advice (341) damage.

‎ ‎ ‎ ‎• If using a Blood Reaver PvM Encyclopedia Guides - Melee DPM Advice (342) along with a Scrimshaw of Vampyrism PvM Encyclopedia Guides - Melee DPM Advice (343) and/or Vampyrism aura PvM Encyclopedia Guides - Melee DPM Advice (344).

‎ ‎ ‎ ‎• It can be better than a Noxious Scythe PvM Encyclopedia Guides - Melee DPM Advice (345) on poisonable targets with 100% hitchance.

It can be used to clear pools with Bladed Dive PvM Encyclopedia Guides - Melee DPM Advice (346) PvM Encyclopedia Guides - Melee DPM Advice (347) at Raksha instead of PvM Encyclopedia Guides - Melee DPM Advice (348) if you perk it with PvM Encyclopedia Guides - Melee DPM Advice (349) + PvM Encyclopedia Guides - Melee DPM Advice (350) for the minimum hit increase.

⬥ One rarely-done, extremely niche application is called Lani-flicking:

‎ ‎ ‎ ‎• It is when you cast abilities with better weapons but switch to PvM Encyclopedia Guides - Melee DPM Advice (351) during GCD, to try and increase PvM Encyclopedia Guides - Melee DPM Advice (352) procs.

‎ ‎ ‎ ‎• This is extremely click intensive and prone to mistakes.

Note: Use !ezkeof ‎(or see the section on ) for a summary on why you should EoF your EZK PvM Encyclopedia Guides - Melee DPM Advice (354) PvM Encyclopedia Guides - Melee DPM Advice (355).

How It Works

⬥ The EZK's special attack, Igneous Cleave costs 50% adrenaline, has a 60 second cooldown, and has two components:

‎ ‎ ‎ ‎• An initial hit of 62-190% ability damage.

‎ ‎ ‎ ‎• A follow-up 6-hit bleed that hits every 4 ticks, with each hit dealing 5% more damage multiplicatively than the previous hit.

The follow-up bleed can be increased up to 9 hits using the Masterwork Spear of Annihilation PvM Encyclopedia Guides - Melee DPM Advice (356) if using an EZK EoF special attack PvM Encyclopedia Guides - Melee DPM Advice (357) PvM Encyclopedia Guides - Melee DPM Advice (358).

⬥ While the special attack is active, each time a bleed used on the target, PvM Encyclopedia Guides - Melee DPM Advice (359) PvM Encyclopedia Guides - Melee DPM Advice (360) gains 1 extra hit (capped at 5 extra hits).

The following abilities extend PvM Encyclopedia Guides - Melee DPM Advice (361) PvM Encyclopedia Guides - Melee DPM Advice (362) duration:

‎ ‎ ‎ ‎• Dismember PvM Encyclopedia Guides - Melee DPM Advice (363)

‎ ‎ ‎ ‎• Slaughter PvM Encyclopedia Guides - Melee DPM Advice (364)

‎ ‎ ‎ ‎• Blood Tendrils PvM Encyclopedia Guides - Melee DPM Advice (365)

‎ ‎ ‎ ‎• Massacre PvM Encyclopedia Guides - Melee DPM Advice (366)

‎ ‎ ‎ ‎• Combust PvM Encyclopedia Guides - Melee DPM Advice (367)

‎ ‎ ‎ ‎• Frag Shot PvM Encyclopedia Guides - Melee DPM Advice (368)

‎ ‎ ‎ ‎• Deadshot PvM Encyclopedia Guides - Melee DPM Advice (369)

‎ ‎ ‎ ‎• Abyssal Parasites from Abyssal Scourge PvM Encyclopedia Guides - Melee DPM Advice (370)

‎ ‎ ‎ ‎• Morrigan's Javelin spec PvM Encyclopedia Guides - Melee DPM Advice (371) PvM Encyclopedia Guides - Melee DPM Advice (372) - PvP only.

‎ ‎ ‎ ‎• Combust effect from Dragon Rider amulet PvM Encyclopedia Guides - Melee DPM Advice (373) PvM Encyclopedia Guides - Melee DPM Advice (374) - 10% proc chance.

The following abilities do not extend PvM Encyclopedia Guides - Melee DPM Advice (375) PvM Encyclopedia Guides - Melee DPM Advice (376) duration:

‎ ‎ ‎ ‎• Corruption Shot PvM Encyclopedia Guides - Melee DPM Advice (377)

‎ ‎ ‎ ‎• Corruption Blast PvM Encyclopedia Guides - Melee DPM Advice (378)

‎ ‎ ‎ ‎• Puncture from Greater Dazing Shot PvM Encyclopedia Guides - Melee DPM Advice (379)

‎ ‎ ‎ ‎• Incendiary Shot PvM Encyclopedia Guides - Melee DPM Advice (380)

Key Considerations

⬥ It is strongly recommended to place the EZK in an EoF PvM Encyclopedia Guides - Melee DPM Advice (381) PvM Encyclopedia Guides - Melee DPM Advice (382) to be able to use the special attack with PvM Encyclopedia Guides - Melee DPM Advice (383) for the longer bleed. See !ezkeof ‎for more.

⬥ It is one of the best attacks to follow up after Chaos Roar PvM Encyclopedia Guides - Melee DPM Advice (384) for the massively increased damage.

⬥ You can use PvM Encyclopedia Guides - Melee DPM Advice (385) PvM Encyclopedia Guides - Melee DPM Advice (386) with PvM Encyclopedia Guides - Melee DPM Advice (387) instead to get more stacks of Abyssal Parasites, if you will not benefit from the increased duration by using it with PvM Encyclopedia Guides - Melee DPM Advice (388) instead.

How It Works

⬥ The passive effect, Enduring Ruin, grants Smash PvM Encyclopedia Guides - Melee DPM Advice (390) and Havoc PvM Encyclopedia Guides - Melee DPM Advice (391) two effects:

‎ ‎ ‎ ‎• Next non-bleed attack within 10t/6s deals ~10% more additive damage.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ This does not stack with PvM Encyclopedia Guides - Melee DPM Advice (392) or other boosting effects.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ If a bleed ability is used, the effect is consumed but does not benefit the player.

‎ ‎ ‎ ‎• Target takes 20% more multiplicative damage from bleeds for 17t/10.2s (including bleeds already in effect).

⬥ The effect is retained if switching gloves after using PvM Encyclopedia Guides - Melee DPM Advice (393) / PvM Encyclopedia Guides - Melee DPM Advice (394).

⬥ If an Enchantment of Agony PvM Encyclopedia Guides - Melee DPM Advice (395) is consumed, these gloves can be upgraded from T85 → T90 enhanced version to benefit from the following:

‎ ‎ ‎ ‎• Damage-boosting effect increased by +6%.

‎ ‎ ‎ ‎• The bleed damage buff is increased by a further +5%.

Key Considerations

⬥ Melee is a bleed heavy style - it has many abilities that benefit from the bleed damage-increasing effect like PvM Encyclopedia Guides - Melee DPM Advice (396) / PvM Encyclopedia Guides - Melee DPM Advice (397) / PvM Encyclopedia Guides - Melee DPM Advice (398) / PvM Encyclopedia Guides - Melee DPM Advice (399) PvM Encyclopedia Guides - Melee DPM Advice (400).

‎ ‎ ‎ ‎• It also increases the parasite bleed from using PvM Encyclopedia Guides - Melee DPM Advice (401) or PvM Encyclopedia Guides - Melee DPM Advice (402).

‎ ‎ ‎ ‎• The MSoA PvM Encyclopedia Guides - Melee DPM Advice (403) only amplifies this effect.

This makes PvM Encyclopedia Guides - Melee DPM Advice (404) / PvM Encyclopedia Guides - Melee DPM Advice (405) far stronger than their 157% maximum damage may suggest.

‎ ‎ ‎ ‎• PvM Encyclopedia Guides - Melee DPM Advice (406) with 11 PvM Encyclopedia Guides - Melee DPM Advice (407) stacks is stronger than:

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ PvM Encyclopedia Guides - Melee DPM Advice (408) / PvM Encyclopedia Guides - Melee DPM Advice (409) / PvM Encyclopedia Guides - Melee DPM Advice (410)

‎ ‎ ‎ ‎• PvM Encyclopedia Guides - Melee DPM Advice (411) with an active PvM Encyclopedia Guides - Melee DPM Advice (412) / PvM Encyclopedia Guides - Melee DPM Advice (413) / PvM Encyclopedia Guides - Melee DPM Advice (414) / PvM Encyclopedia Guides - Melee DPM Advice (415) / PvM Encyclopedia Guides - Melee DPM Advice (416) bleed is stronger than:

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ PvM Encyclopedia Guides - Melee DPM Advice (417) / PvM Encyclopedia Guides - Melee DPM Advice (418) / PvM Encyclopedia Guides - Melee DPM Advice (419)

Stalling

The increased next-ability damage from using PvM Encyclopedia Guides - Melee DPM Advice (420) / PvM Encyclopedia Guides - Melee DPM Advice (421) can be applied to multiple abilities using stalling.

⬥ The following examples work both with PvM Encyclopedia Guides - Melee DPM Advice (422) and PvM Encyclopedia Guides - Melee DPM Advice (423) interchangeably.

⬥ When wearing PvM Encyclopedia Guides - Melee DPM Advice (424):

‎ ‎ ‎ ‎• PvM Encyclopedia Guides - Melee DPM Advice (425) → (stall) Ability 1 → (release) Ability 1 + Ability 2 will buff both abilities

‎ ‎ ‎ ‎• (stall) PvM Encyclopedia Guides - Melee DPM Advice (426) → (release) PvM Encyclopedia Guides - Melee DPM Advice (427) + Ability 2 will result in Ability 2 being buffed as normal.

Note: The following section requires further testing!

⬥ When not wearing PvM Encyclopedia Guides - Melee DPM Advice (428):

‎ ‎ ‎ ‎• The boost will extend for 2 ticks (i.e. all abilities on 1 tick + the following tick).

‎ ‎ ‎ ‎• PvM Encyclopedia Guides - Melee DPM Advice (429) → 5TAA → Ability will both the auto and ability.

‎ ‎ ‎ ‎• PvM Encyclopedia Guides - Melee DPM Advice (430) → (stall) Ability 1 → (1t early release) Ability 1 → Ability 2 will also work.

‎ ‎ ‎ ‎• Equipping PvM Encyclopedia Guides - Melee DPM Advice (431) on tick 3 when click-releasing an ability on tick 2 in the second method, will not break the effect, except if the abilities are: 2H / channelled / special attacks.

Note: Use !armour ‎to see raw damage comparisons between different tiers of armour.

How It Works

⬥ These are a T95 set of melee power armour that are intended to be used as 'glass cannon' armour - more damage at the expense of defence.

‎ ‎ ‎ ‎• They are T95 but have T100 damage bonus, and an armour bonus equivalent to T75 power armour.

⬥ The set effect, Herald of Chaos, depends on how many pieces are worn.

‎ ‎ ‎ ‎• 2-piece effect: Gain 15% adrenaline over 18 seconds after casting a melee PvM Encyclopedia Guides - Melee DPM Advice (436) ultimate ability.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ PvM Encyclopedia Guides - Melee DPM Advice (437) does not affect the adrenaline gain.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Using a second ultimate while it is active will end the effect and instantly add +20% adrenaline.

‎ ‎ ‎ ‎• 3-piece effect: Berserk PvM Encyclopedia Guides - Melee DPM Advice (438) duration is extended by 10t/6s, from 34t/20.6s to 44t/26.2s.

‎ ‎ ‎ ‎• 4-piece effect: Adrenaline cap while wearing all 4 pieces is raised to 120%.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ This stacks with Heightened Senses PvM Encyclopedia Guides - Melee DPM Advice (439) to 130%.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ The effect instantly ends if any piece is unequipped.

Key Considerations

⬥ By sacrificing some defence, the player gains a substantial amount of damage potential.

⬥ The low armour rating usually does not matter, but some exceptions exist (such as melee Telos).

⬥ The 2-piece set effect can act as a replacement for Limitless PvM Encyclopedia Guides - Melee DPM Advice (440).

⬥ The 3-piece effect can adjust the way PvM Encyclopedia Guides - Melee DPM Advice (441) rotations are executed:

‎ ‎ ‎ ‎• Doing PvM Encyclopedia Guides - Melee DPM Advice (442)PvM Encyclopedia Guides - Melee DPM Advice (443)PvM Encyclopedia Guides - Melee DPM Advice (444) allows you to use a second (2 hit) PvM Encyclopedia Guides - Melee DPM Advice (445)PvM Encyclopedia Guides - Melee DPM Advice (446) before PvM Encyclopedia Guides - Melee DPM Advice (447) runs out.

‎ ‎ ‎ ‎• The extended duration requires more strong abilities to fill - it is common to see PvM Encyclopedia Guides - Melee DPM Advice (448) PvM Encyclopedia Guides - Melee DPM Advice (449) being used within PvM Encyclopedia Guides - Melee DPM Advice (450) for this reason.

The 4-piece effect can be used as a switch at the start of a fight, but requires a helmet switch (with PvM Encyclopedia Guides - Melee DPM Advice (451)) to use properly.

‎ ‎ ‎ ‎• This allows you to PvM Encyclopedia Guides - Melee DPM Advice (452) PvM Encyclopedia Guides - Melee DPM Advice (453)PvM Encyclopedia Guides - Melee DPM Advice (454)PvM Encyclopedia Guides - Melee DPM Advice (455) at the start of a fight.

How It Works

⬥ The special attack PvM Encyclopedia Guides - Melee DPM Advice (457) PvM Encyclopedia Guides - Melee DPM Advice (458) Rampage costs 100% adrenaline and has the following effects:

‎ ‎ ‎ ‎• Drains 10% (rounded down) of PvM Encyclopedia Guides - Melee DPM Advice (459) / PvM Encyclopedia Guides - Melee DPM Advice (460) / PvM Encyclopedia Guides - Melee DPM Advice (461) / PvM Encyclopedia Guides - Melee DPM Advice (462) levels.

‎ ‎ ‎ ‎• Boosts PvM Encyclopedia Guides - Melee DPM Advice (463) level by 10 + 1 level for every 4 levels drained from other stats.

‎ ‎ ‎ ‎• Multiplicative 10% reduction on hitchance.

‎ ‎ ‎ ‎• Multiplicative 20% damage boost (hidden).

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Stacks with PvM Encyclopedia Guides - Melee DPM Advice (464) PvM Encyclopedia Guides - Melee DPM Advice (465) going from 1.25x → 1.5x damage boost.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Stacks with Berserk PvM Encyclopedia Guides - Melee DPM Advice (466) (2.0x → 2.2x boost) - making PvM Encyclopedia Guides - Melee DPM Advice (467) PvM Encyclopedia Guides - Melee DPM Advice (468) only a 10% damage boost, not 20%.

Key Considerations

PvM Encyclopedia Guides - Melee DPM Advice (469) PvM Encyclopedia Guides - Melee DPM Advice (470) is mostly used when the hitchance debuff will not matter, and you have time to use it.

⬥ Examples of places it can be used:

‎ ‎ ‎ ‎• Where you cannot deal damage for a time (e.g. Taraket while phasing).

‎ ‎ ‎ ‎• Where your damage output is not a priority for a time (e.g. Ambassador spinners' phase).

‎ ‎ ‎ ‎• Where you can use it in advance (e.g. War's Retreat adren crystals before a fight, or preparing for a speedkill).

This section covers weapons that are worth placing into an Essence of Finality PvM Encyclopedia Guides - Melee DPM Advice (471) amulet for access to their special attacks.

How It Works

⬥ Dragon Claws have a special attack called Slice and Dice PvM Encyclopedia Guides - Melee DPM Advice (475) PvM Encyclopedia Guides - Melee DPM Advice (476) PvM Encyclopedia Guides - Melee DPM Advice (477) that consumes 50% adrenaline to deal 4 damaging hits on the target, dealing a total of 184-600% ability damage.

⬥ They are a useful way to dump excess adrenaline in scenarios such as:

‎ ‎ ‎ ‎• Getting a Relentless PvM Encyclopedia Guides - Melee DPM Advice (478) proc after a Berserk PvM Encyclopedia Guides - Melee DPM Advice (479)

‎ ‎ ‎ ‎• Near the end of a kill where you no longer need the adrenaline.

‎ ‎ ‎ ‎• Places where you get excess adrenaline (e.g. Telos green beam).

⬥ Some examples of bosses where PvM Encyclopedia Guides - Melee DPM Advice (480) PvM Encyclopedia Guides - Melee DPM Advice (481) PvM Encyclopedia Guides - Melee DPM Advice (482) is used:

‎ ‎ ‎ ‎• Melee Telos

‎ ‎ ‎ ‎• Seiryu 1-cycle attempts

‎ ‎ ‎ ‎• Advanced rotations are Solak and Ambassador

‎ ‎ ‎ ‎• Zamorak, Lord of Chaos.

How It Works

⬥ The SWH special attack, Smash PvM Encyclopedia Guides - Melee DPM Advice (485) PvM Encyclopedia Guides - Melee DPM Advice (486) costs 35% adrenaline and has two effects:

‎ ‎ ‎ ‎• Deals an initial hit of 83-208% ability damage.

‎ ‎ ‎ ‎• Lowers the target's Defence PvM Encyclopedia Guides - Melee DPM Advice (487) level by 30%, and increases affinity by +5 for 1 minute.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ This can stack with a Guthix staff PvM Encyclopedia Guides - Melee DPM Advice (488) PvM Encyclopedia Guides - Melee DPM Advice (489) and Quake PvM Encyclopedia Guides - Melee DPM Advice (490) to reach 5+2+2 = +9 affinity bonus.

It is primarily used for its special attack.

⬥ Placing PvM Encyclopedia Guides - Melee DPM Advice (491) in an EoF PvM Encyclopedia Guides - Melee DPM Advice (492) prevents it from degrading when used.

‎ ‎ ‎ ‎• You can place it in an PvM Encyclopedia Guides - Melee DPM Advice (493) even when it is low on charge without issues.

⬥ It's great where you require additional accuracy to avoid splashing, such as:

‎ ‎ ‎ ‎• Vorago

‎ ‎ ‎ ‎• Telos

‎ ‎ ‎ ‎• Nex: Angel of Death

‎ ‎ ‎ ‎• Raids

How It Works

⬥ The EZK special attack, Igneous Cleave PvM Encyclopedia Guides - Melee DPM Advice (496) PvM Encyclopedia Guides - Melee DPM Advice (497) costs 50% adrenaline and has two effects:

‎ ‎ ‎ ‎• Deals an initial hit of 62-190% ability damage.

‎ ‎ ‎ ‎• Applies a 6-hit bleed on the target with an initial hit of 30-105% ability damage, increasing by 5% multiplicatively each hit.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ While the special attack is active, each time a bleed used on the target, PvM Encyclopedia Guides - Melee DPM Advice (498) PvM Encyclopedia Guides - Melee DPM Advice (499) gains 1 extra hit (capped at 5 extra hits).

It is primarily used for its extremely strong special attack.

It is strongly recommended to EoF this weapon, as this allows it to be cast with a Masterwork Spear of Annihilation PvM Encyclopedia Guides - Melee DPM Advice (500) which extends the bleed by 3 hits.

⬥ Strongly recommended to cast with PvM Encyclopedia Guides - Melee DPM Advice (501) as it boosts both the initial cleave and bleed hitsplats.

Note: See the section on for a list of abilities that do and don't extend PvM Encyclopedia Guides - Melee DPM Advice (502) PvM Encyclopedia Guides - Melee DPM Advice (503) duration.

Here we compare which of these options is recommended to use between Berserks PvM Encyclopedia Guides - Melee DPM Advice (507) while waiting for the cooldown.

Briefly, PvM Encyclopedia Guides - Melee DPM Advice (508) PvM Encyclopedia Guides - Melee DPM Advice (509) > PvM Encyclopedia Guides - Melee DPM Advice (510) > PvM Encyclopedia Guides - Melee DPM Advice (511) PvM Encyclopedia Guides - Melee DPM Advice (512) when wearing Vestments of Havoc.

When to EZK PvM Encyclopedia Guides - Melee DPM Advice (513) PvM Encyclopedia Guides - Melee DPM Advice (514)

This is strongest option if all its hit can hit, and should be prioritised if possible.

‎ ‎ ‎ ‎• If you cannot get off all the hits after PvM Encyclopedia Guides - Melee DPM Advice (515) which may often happen, then it gets use within PvM Encyclopedia Guides - Melee DPM Advice (516) instead.

Multiple casts will override one another - only one person in a group encounter should use it at a time.

‎ ‎ ‎ ‎• This is even more important because the later hits deal more damage than the earlier hits.

When to ZGS PvM Encyclopedia Guides - Melee DPM Advice (517) PvM Encyclopedia Guides - Melee DPM Advice (518)

⬥ Considering that Greater Flurry PvM Encyclopedia Guides - Melee DPM Advice (519) and other strong abilities exist, the duration of PvM Encyclopedia Guides - Melee DPM Advice (520) PvM Encyclopedia Guides - Melee DPM Advice (521) is long enough that without Relentless PvM Encyclopedia Guides - Melee DPM Advice (522) it's very difficult to get off a full rotation.

Mostly used if you won't really be able to use PvM Encyclopedia Guides - Melee DPM Advice (523) a second time and PvM Encyclopedia Guides - Melee DPM Advice (524) PvM Encyclopedia Guides - Melee DPM Advice (525) is not an option.

⬥ Can be nice for AoE scenarios.

When to Overpower PvM Encyclopedia Guides - Melee DPM Advice (526)

⬥ You will almost always use Igneous Overpower because you can it get off fully, and the adrenaline costs manageable enough to use it mostly off-cooldown.

⬥ You can use it twice per minute (50t/30s cooldown) if you do it early enough within PvM Encyclopedia Guides - Melee DPM Advice (527) but that depends more on your specific rotations.

⬥ Will deal nearly identical damage outside of PvM Encyclopedia Guides - Melee DPM Advice (528) with multiple stacking bleeds.

⬥ Due to hit-capping issues it's recommended to PvM Encyclopedia Guides - Melee DPM Advice (529) before it.

Other

⬥ Bleeds like Slaughter PvM Encyclopedia Guides - Melee DPM Advice (530) / Blood Tendrils PvM Encyclopedia Guides - Melee DPM Advice (531) / Dismember PvM Encyclopedia Guides - Melee DPM Advice (532) are important and will also be used in this period.

PvM Encyclopedia Guides - Melee DPM Advice (533) is also often used to get the next PvM Encyclopedia Guides - Melee DPM Advice (534) on time, but may not be needed if phases are long enough.

‎ ‎ ‎ ‎• It may also impact adrenaline remaining for other thresholds.

While colloquially referred to as 'defensive' autos, it is more accurate to call them 'non-damaging' autos, since some non-defensive abilities have similar interactions with autos. Examples include ZGS special attack PvM Encyclopedia Guides - Melee DPM Advice (535) PvM Encyclopedia Guides - Melee DPM Advice (536) and Berserk PvM Encyclopedia Guides - Melee DPM Advice (537).

For a thorough explanation of how defensive autos (and auto attacks in general) work, refer to #auto-attacks. Here, we will simply cover some of their uses.

Why Defensive Autos Exist

⬥ Generally, casting any ability will put your auto-attack PvM Encyclopedia Guides - Melee DPM Advice (538) on cooldown based on your weapon speed.

⬥ However, non-damaging abilities do not cause this cooldown.

‎ ‎ ‎ ‎• This means that defensive autos can be used within your main ability rotation.

⬥ Note that Melee PvM Encyclopedia Guides - Melee DPM Advice (539) does not have an auto attack keybind like Magic PvM Encyclopedia Guides - Melee DPM Advice (540) and so some input sequences may be different/delayed.

Common Applications

Note: You can check out !defauto ‎and !freedom ‎for a brief summary of mechanics.

Forcing 2H autos using Fast/Fastest Ability → Defensive → Ability.

‎ ‎ ‎ ‎• Replacing the with a magic spell keybind with the appropriate runes will attempt to cast the spell in place of the auto.

Forcing off-hand + 2H autos with Freedom PvM Encyclopedia Guides - Melee DPM Advice (541)

‎ ‎ ‎ ‎• The rotation is: Fast/Fastest Ability → Freedom → (1t delay) + 2H switch → Ability

‎ ‎ ‎ ‎• This will give an off-hand and a 2H auto, but do not switch to 2H too early.

Applying Smoke Cloud PvM Encyclopedia Guides - Melee DPM Advice (542)

‎ ‎ ‎ ‎• Method 1: Press PvM Encyclopedia Guides - Melee DPM Advice (543) + Ability 1 tick after GCD ends to 4TAA PvM Encyclopedia Guides - Melee DPM Advice (544).

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ This must be done following a Fastest speed, non-channelled ability.

‎ ‎ ‎ ‎• Method 2: Use PvM Encyclopedia Guides - Melee DPM Advice (545) to get OH + 2H autos, and replace the OH auto by pressing PvM Encyclopedia Guides - Melee DPM Advice (546) before PvM Encyclopedia Guides - Melee DPM Advice (547) - this is 1t faster than method 1.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ This requires a magic offhand with an autocast set, that you have the required runes for.

‎ ‎ ‎ ‎• Method 3: Press Target Cycle → PvM Encyclopedia Guides - Melee DPM Advice (548) + Ability to start an encounter if you do not intend to utilise the Greater Barge PvM Encyclopedia Guides - Melee DPM Advice (549) buff at the start of a fight.

Defensive Auto Clips for Melee PvM Encyclopedia Guides - Melee DPM Advice (550)

Here are some examples of defensive auto attack interactions with Melee.

Defensive 2H Auto

To see an example of Defensive 2H auto, click here.The abilities used are: Fast/Fastest Ability → Defensive → 2H switch + Ability

Freedom OH + 2H Auto

To see an example of Freedom OH + 2H autos, click here.The abilities used are: Fast/Fastest Ability → Freedom → (1t delay) + 2H switch → Ability

Smoke Cloud

To see an example applying PvM Encyclopedia Guides - Melee DPM Advice (551) with target cycle, click here.The abilities used are: Target Cycle → PvM Encyclopedia Guides - Melee DPM Advice (552) + Ability

Note: this is not an exhaustive list of auto attacks, just some of their uses cases.

5-Tick Auto Attack (5TAA)

5TAA Guide

If you prefer to watch a video guide, click here

Note: Any time a speed is before an auto/ability (e.g., "Average Ability") this simply refers to the weapon speed used to cast it.

What is 5TAA

Note 1: With the Abyssal Scourge PvM Encyclopedia Guides - Melee DPM Advice (553) with the Jaws of the Abyss PvM Encyclopedia Guides - Melee DPM Advice (554), 5TAA is rarely used, as a 3 hit Greater Flurry PvM Encyclopedia Guides - Melee DPM Advice (555) gives the same result. It's also less prevalent when hybridding or using non-zerk auras like Invigorate PvM Encyclopedia Guides - Melee DPM Advice (556).

Note 2: See !lasttick ‎command or the Berserker Auras section of #mechanics for more information.

⬥ 5TAA is an extension of weapon juggling, similar to 4TAA with Magic PvM Encyclopedia Guides - Melee DPM Advice (557) PvM Encyclopedia Guides - Melee DPM Advice (558) but as Melee PvM Encyclopedia Guides - Melee DPM Advice (559) does not have an auto-attack keybind, it delays the execution by 1 tick.

‎ ‎ ‎ ‎• With PvM Encyclopedia Guides - Melee DPM Advice (560): Fast/Fastest Ability → T4 Auto + Ability

‎ ‎ ‎ ‎• With PvM Encyclopedia Guides - Melee DPM Advice (561): Fast/Fastest Ability → T4 Auto → T5 Ability

⬥ This is because without the auto keybind, we cannot force the auto before the ability, so the ability gets delayed to prevent putting the auto attack on cooldown.

⬥ If using Revolution, some extra effort must be done to 5TAA:

‎ ‎ ‎ ‎• You have to use Cease PvM Encyclopedia Guides - Melee DPM Advice (562) after casting your first ability.

‎ ‎ ‎ ‎• Then click your target after global cooldown ends.

‎ ‎ ‎ ‎• Finally, use an ability 1t after that.

5TAA with Full Manual

To see 5TAA with full manual in action, click here.Rotation used is PvM Encyclopedia Guides - Melee DPM Advice (563) → (1t delay) + Auto → (1t delay) + PvM Encyclopedia Guides - Melee DPM Advice (564)

5TAA with Revolution

To see 5TAA with Revolution active, click here.Rotation used is PvM Encyclopedia Guides - Melee DPM Advice (565) → (1t delay) + Auto → (1t delay) + PvM Encyclopedia Guides - Melee DPM Advice (566)

Where It's Used

5TAA is primarily done to align ticks so you can cast an ability on the last tick of Berserk PvM Encyclopedia Guides - Melee DPM Advice (567).

‎ ‎ ‎ ‎• This is because that ability will be boosted by both the PvM Encyclopedia Guides - Melee DPM Advice (568) and an active Berserker PvM Encyclopedia Guides - Melee DPM Advice (569) aura.

⬥ This is typical in PvM Encyclopedia Guides - Melee DPM Advice (570) rotations that use one 7t channel (4 hit Destroy PvM Encyclopedia Guides - Melee DPM Advice (571)) without the ability to use a 5t channel (like 3 hit Greater Flurry PvM Encyclopedia Guides - Melee DPM Advice (572)) to align ticks. See the following table for an example.

T0 : Berserk castT3-6 : 2x AbilityT9 : 7t channelled AbilityT16-19: 2x AbilityT22 : Fastest non-channelled AbilityT26 : Auto attack*T27-30: 2x AbilityT33 : Ability + Berserk ends (this ability gets boosted by both Berserk and Berserker aura)

Note: this is not a rotation to copy - it is simply an example to show how the ticks align.

Berserk with 5TAA (Last Tick Aligned)

To see a PvM Encyclopedia Guides - Melee DPM Advice (573) rotation using 5TAA to align ticks, click here.Notice the damage Quake does (8451).The rotation used: PvM Encyclopedia Guides - Melee DPM Advice (574) + PvM Encyclopedia Guides - Melee DPM Advice (575)PvM Encyclopedia Guides - Melee DPM Advice (576)PvM Encyclopedia Guides - Melee DPM Advice (577)PvM Encyclopedia Guides - Melee DPM Advice (578)PvM Encyclopedia Guides - Melee DPM Advice (579)PvM Encyclopedia Guides - Melee DPM Advice (580) (4 hit) → PvM Encyclopedia Guides - Melee DPM Advice (581)PvM Encyclopedia Guides - Melee DPM Advice (582) → (fastest) PvM Encyclopedia Guides - Melee DPM Advice (583) → (5TAA) PvM Encyclopedia Guides - Melee DPM Advice (584)

Berserk without 5TAA

To see a PvM Encyclopedia Guides - Melee DPM Advice (585) rotation without 5TAA to align ticks, click here.Notice the lower damage Quake does (7644).The rotation used: PvM Encyclopedia Guides - Melee DPM Advice (586) + PvM Encyclopedia Guides - Melee DPM Advice (587)PvM Encyclopedia Guides - Melee DPM Advice (588)PvM Encyclopedia Guides - Melee DPM Advice (589)PvM Encyclopedia Guides - Melee DPM Advice (590)PvM Encyclopedia Guides - Melee DPM Advice (591)PvM Encyclopedia Guides - Melee DPM Advice (592) (4 hit) → PvM Encyclopedia Guides - Melee DPM Advice (593)PvM Encyclopedia Guides - Melee DPM Advice (594) → (fastest) PvM Encyclopedia Guides - Melee DPM Advice (595)PvM Encyclopedia Guides - Melee DPM Advice (596)PvM Encyclopedia Guides - Melee DPM Advice (597)

⬥ The following image describes when to use which option.

PvM Encyclopedia Guides - Melee DPM Advice (598)

Note: For more information, you can check out the !pocket ‎command.

This section will cover usage of strong abilities (thresholds or better) within your Berserk PvM Encyclopedia Guides - Melee DPM Advice (599) under different scenarios.

The following unlocks are assumed:

⬥ Ring of Vigour PvM Encyclopedia Guides - Melee DPM Advice (600) or its passive effect after Extinction quest.

⬥ Igneous Kal-Ket PvM Encyclopedia Guides - Melee DPM Advice (601)

Keep in mind the following:

⬥ These are only suggestions work from, and will not necessarily be applicable at all bosses or all scenarios.

‎ ‎ ‎ ‎• For boss-specific rotations, see their respective guides.

⬥ If Igneous Kal-Ket PvM Encyclopedia Guides - Melee DPM Advice (602) is not unlocked, use Forceful Backhand (Flank) PvM Encyclopedia Guides - Melee DPM Advice (603) , Cleave PvM Encyclopedia Guides - Melee DPM Advice (604) or other strong abilities to substitute.

⬥ Conservation of Energy relic PvM Encyclopedia Guides - Melee DPM Advice (605) is recommended for adrenaline refunds from PvM Encyclopedia Guides - Melee DPM Advice (606) and PvM Encyclopedia Guides - Melee DPM Advice (607) in order to execute a stronger rotation.

⬥ Replace Fury PvM Encyclopedia Guides - Melee DPM Advice (608) with Greater Fury PvM Encyclopedia Guides - Melee DPM Advice (609) if you have it instead.

Berserk w/ Adren Renewal PvM Encyclopedia Guides - Melee DPM Advice (610)

⬥ 1x Destroy PvM Encyclopedia Guides - Melee DPM Advice (611)

⬥ 1x Greater Flurry PvM Encyclopedia Guides - Melee DPM Advice (612) (3 hit)

⬥ 1x Assault PvM Encyclopedia Guides - Melee DPM Advice (613)

⬥ 1x Hurricane PvM Encyclopedia Guides - Melee DPM Advice (614)

⬥ Example rotation:

‎ ‎ ‎ ‎• PvM Encyclopedia Guides - Melee DPM Advice (615) PvM Encyclopedia Guides - Melee DPM Advice (616)PvM Encyclopedia Guides - Melee DPM Advice (617)PvM Encyclopedia Guides - Melee DPM Advice (618)PvM Encyclopedia Guides - Melee DPM Advice (619)PvM Encyclopedia Guides - Melee DPM Advice (620) PvM Encyclopedia Guides - Melee DPM Advice (621) + (equip PvM Encyclopedia Guides - Melee DPM Advice (622)) → PvM Encyclopedia Guides - Melee DPM Advice (623) (3 hit) → PvM Encyclopedia Guides - Melee DPM Advice (624)PvM Encyclopedia Guides - Melee DPM Advice (625)PvM Encyclopedia Guides - Melee DPM Advice (626)PvM Encyclopedia Guides - Melee DPM Advice (627)

Berserk w/ Limitless PvM Encyclopedia Guides - Melee DPM Advice (628)

⬥ 1x Destroy PvM Encyclopedia Guides - Melee DPM Advice (629)

⬥ 1x Greater Flurry PvM Encyclopedia Guides - Melee DPM Advice (630) (3 hit)

⬥ 1x Assault PvM Encyclopedia Guides - Melee DPM Advice (631)

⬥ 1x Hurricane PvM Encyclopedia Guides - Melee DPM Advice (632)

⬥ Example rotation:

‎ ‎ ‎ ‎• PvM Encyclopedia Guides - Melee DPM Advice (633)PvM Encyclopedia Guides - Melee DPM Advice (634)PvM Encyclopedia Guides - Melee DPM Advice (635) PvM Encyclopedia Guides - Melee DPM Advice (636)PvM Encyclopedia Guides - Melee DPM Advice (637) PvM Encyclopedia Guides - Melee DPM Advice (638)PvM Encyclopedia Guides - Melee DPM Advice (639) PvM Encyclopedia Guides - Melee DPM Advice (640) + (equip PvM Encyclopedia Guides - Melee DPM Advice (641)) → PvM Encyclopedia Guides - Melee DPM Advice (642)PvM Encyclopedia Guides - Melee DPM Advice (643) + PvM Encyclopedia Guides - Melee DPM Advice (644) (3 hit) → PvM Encyclopedia Guides - Melee DPM Advice (645)PvM Encyclopedia Guides - Melee DPM Advice (646)PvM Encyclopedia Guides - Melee DPM Advice (647)

Berserk w/ Adren Renewal + Smoke Cloud Berserk PvM Encyclopedia Guides - Melee DPM Advice (648) + PvM Encyclopedia Guides - Melee DPM Advice (649)

⬥ 1x Destroy PvM Encyclopedia Guides - Melee DPM Advice (650)

⬥ 1x Greater Flurry PvM Encyclopedia Guides - Melee DPM Advice (651) (4 hit)

⬥ 1x Assault PvM Encyclopedia Guides - Melee DPM Advice (652)

⬥ 1x Hurricane PvM Encyclopedia Guides - Melee DPM Advice (653)

⬥ Example rotation:

‎ ‎ ‎ ‎• PvM Encyclopedia Guides - Melee DPM Advice (654) + PvM Encyclopedia Guides - Melee DPM Advice (655) → (DW) PvM Encyclopedia Guides - Melee DPM Advice (656) → (4t) PvM Encyclopedia Guides - Melee DPM Advice (657) + PvM Encyclopedia Guides - Melee DPM Advice (658)PvM Encyclopedia Guides - Melee DPM Advice (659)PvM Encyclopedia Guides - Melee DPM Advice (660) PvM Encyclopedia Guides - Melee DPM Advice (661) + (equip PvM Encyclopedia Guides - Melee DPM Advice (662)) → PvM Encyclopedia Guides - Melee DPM Advice (663) (4 hit) → PvM Encyclopedia Guides - Melee DPM Advice (664)PvM Encyclopedia Guides - Melee DPM Advice (665)PvM Encyclopedia Guides - Melee DPM Advice (666)

Berserk w/ 4-piece Vestments + Adren Renewal ‎ ‎PvM Encyclopedia Guides - Melee DPM Advice (667) + PvM Encyclopedia Guides - Melee DPM Advice (668)

⬥ 2x Destroy PvM Encyclopedia Guides - Melee DPM Advice (669) (second Destroy is 2 hit)

⬥ 1x Igneous Overpower PvM Encyclopedia Guides - Melee DPM Advice (670)

⬥ 1x Assault PvM Encyclopedia Guides - Melee DPM Advice (671)

⬥ 2x Hurricane PvM Encyclopedia Guides - Melee DPM Advice (672)

⬥ 1x Chaos Roar PvM Encyclopedia Guides - Melee DPM Advice (673) + Slaughter PvM Encyclopedia Guides - Melee DPM Advice (674)

⬥ Example rotation:

‎ ‎ ‎ ‎• PvM Encyclopedia Guides - Melee DPM Advice (675) + PvM Encyclopedia Guides - Melee DPM Advice (676)PvM Encyclopedia Guides - Melee DPM Advice (677)PvM Encyclopedia Guides - Melee DPM Advice (678) PvM Encyclopedia Guides - Melee DPM Advice (679)PvM Encyclopedia Guides - Melee DPM Advice (680) PvM Encyclopedia Guides - Melee DPM Advice (681) → (equip PvM Encyclopedia Guides - Melee DPM Advice (682)) + PvM Encyclopedia Guides - Melee DPM Advice (683) PvM Encyclopedia Guides - Melee DPM Advice (684)PvM Encyclopedia Guides - Melee DPM Advice (685)PvM Encyclopedia Guides - Melee DPM Advice (686)PvM Encyclopedia Guides - Melee DPM Advice (687) PvM Encyclopedia Guides - Melee DPM Advice (688)PvM Encyclopedia Guides - Melee DPM Advice (689)PvM Encyclopedia Guides - Melee DPM Advice (690) (2 hit) → PvM Encyclopedia Guides - Melee DPM Advice (691)PvM Encyclopedia Guides - Melee DPM Advice (692)PvM Encyclopedia Guides - Melee DPM Advice (693) PvM Encyclopedia Guides - Melee DPM Advice (694) (2 hit) → PvM Encyclopedia Guides - Melee DPM Advice (695) PvM Encyclopedia Guides - Melee DPM Advice (696)

Berserk w/ 4-piece Vestments + Adren Renewal + EZK EoF PvM Encyclopedia Guides - Melee DPM Advice (697) + PvM Encyclopedia Guides - Melee DPM Advice (698) + PvM Encyclopedia Guides - Melee DPM Advice (699) PvM Encyclopedia Guides - Melee DPM Advice (700)

⬥ 1x Destroy PvM Encyclopedia Guides - Melee DPM Advice (701)

⬥ 1x Assault PvM Encyclopedia Guides - Melee DPM Advice (702)

⬥ 1x Greater Flurry PvM Encyclopedia Guides - Melee DPM Advice (703) (3 hit)

⬥ 2x Hurricane PvM Encyclopedia Guides - Melee DPM Advice (704)

⬥ 1x Backhand (Flank) PvM Encyclopedia Guides - Melee DPM Advice (705)

⬥ 1x Chaos Roar PvM Encyclopedia Guides - Melee DPM Advice (706) + EZK special attack PvM Encyclopedia Guides - Melee DPM Advice (707) PvM Encyclopedia Guides - Melee DPM Advice (708)

⬥ Example rotation:

‎ ‎ ‎ ‎• PvM Encyclopedia Guides - Melee DPM Advice (709) + PvM Encyclopedia Guides - Melee DPM Advice (710) → (DW) PvM Encyclopedia Guides - Melee DPM Advice (711) → (4t) PvM Encyclopedia Guides - Melee DPM Advice (712) + PvM Encyclopedia Guides - Melee DPM Advice (713) PvM Encyclopedia Guides - Melee DPM Advice (714)PvM Encyclopedia Guides - Melee DPM Advice (715) PvM Encyclopedia Guides - Melee DPM Advice (716) → (equip PvM Encyclopedia Guides - Melee DPM Advice (717)) + PvM Encyclopedia Guides - Melee DPM Advice (718) PvM Encyclopedia Guides - Melee DPM Advice (719)PvM Encyclopedia Guides - Melee DPM Advice (720) → (equip PvM Encyclopedia Guides - Melee DPM Advice (721)) + PvM Encyclopedia Guides - Melee DPM Advice (722)PvM Encyclopedia Guides - Melee DPM Advice (723) PvM Encyclopedia Guides - Melee DPM Advice (724) PvM Encyclopedia Guides - Melee DPM Advice (725) → (equip PvM Encyclopedia Guides - Melee DPM Advice (726)) + PvM Encyclopedia Guides - Melee DPM Advice (727)PvM Encyclopedia Guides - Melee DPM Advice (728)PvM Encyclopedia Guides - Melee DPM Advice (729) (3 hit) → PvM Encyclopedia Guides - Melee DPM Advice (730)PvM Encyclopedia Guides - Melee DPM Advice (731) PvM Encyclopedia Guides - Melee DPM Advice (732)

Berserk w/ 4-piece Vestments + Adren Renewal + Limitless PvM Encyclopedia Guides - Melee DPM Advice (733) + PvM Encyclopedia Guides - Melee DPM Advice (734) + PvM Encyclopedia Guides - Melee DPM Advice (735)

⬥ 2x Destroy PvM Encyclopedia Guides - Melee DPM Advice (736) (second Destroy is 2 hit)

⬥ 1x Assault PvM Encyclopedia Guides - Melee DPM Advice (737)

⬥ 1x Greater Flurry PvM Encyclopedia Guides - Melee DPM Advice (738) (3 hit)

⬥ 2x Hurricane PvM Encyclopedia Guides - Melee DPM Advice (739)

⬥ 1x Forceful Backhand (Flank) PvM Encyclopedia Guides - Melee DPM Advice (740)

⬥ 1x Igneous Overpower PvM Encyclopedia Guides - Melee DPM Advice (741)

⬥ Example rotation:

‎ ‎ ‎ ‎• PvM Encyclopedia Guides - Melee DPM Advice (742) + PvM Encyclopedia Guides - Melee DPM Advice (743) → (equip PvM Encyclopedia Guides - Melee DPM Advice (744)) + PvM Encyclopedia Guides - Melee DPM Advice (745) PvM Encyclopedia Guides - Melee DPM Advice (746)PvM Encyclopedia Guides - Melee DPM Advice (747) PvM Encyclopedia Guides - Melee DPM Advice (748)PvM Encyclopedia Guides - Melee DPM Advice (749) PvM Encyclopedia Guides - Melee DPM Advice (750) → (4t) PvM Encyclopedia Guides - Melee DPM Advice (751) PvM Encyclopedia Guides - Melee DPM Advice (752) + PvM Encyclopedia Guides - Melee DPM Advice (753)PvM Encyclopedia Guides - Melee DPM Advice (754)PvM Encyclopedia Guides - Melee DPM Advice (755) (3 hit) → PvM Encyclopedia Guides - Melee DPM Advice (756)PvM Encyclopedia Guides - Melee DPM Advice (757)PvM Encyclopedia Guides - Melee DPM Advice (758)PvM Encyclopedia Guides - Melee DPM Advice (759)PvM Encyclopedia Guides - Melee DPM Advice (760) + PvM Encyclopedia Guides - Melee DPM Advice (761) PvM Encyclopedia Guides - Melee DPM Advice (762) (2 hit) → PvM Encyclopedia Guides - Melee DPM Advice (763) PvM Encyclopedia Guides - Melee DPM Advice (764)

PvM Encyclopedia Guides - Melee DPM Advice (2024)
Top Articles
Latest Posts
Article information

Author: Carmelo Roob

Last Updated:

Views: 5389

Rating: 4.4 / 5 (65 voted)

Reviews: 80% of readers found this page helpful

Author information

Name: Carmelo Roob

Birthday: 1995-01-09

Address: Apt. 915 481 Sipes Cliff, New Gonzalobury, CO 80176

Phone: +6773780339780

Job: Sales Executive

Hobby: Gaming, Jogging, Rugby, Video gaming, Handball, Ice skating, Web surfing

Introduction: My name is Carmelo Roob, I am a modern, handsome, delightful, comfortable, attractive, vast, good person who loves writing and wants to share my knowledge and understanding with you.